If you produce music, then you have definitely used a VST. Which stands for Virtual Studio Technologies. Introduced by Steinberg in 1996 in Cubase ver. 3.02. It is the most known interface type for effects and instruments. But it's not until now, that the V in VST has become quite literal.
If you're not a producer or musician then you probably think the music you hear in films is done by one of these. Once upon a time, it used to be that way for everything. From cartoons on TV to theatre and film. They all needed a large stable of talented musicians.
Then the digital age happened and technology became more accessible. Eventually so accessible that anyone with a computer, internet connection and new the ins and outs of file sharing could get any DAW - Digital Audio Workstation - and most VST's for free. And the bedroom producer and home studio movement rapidly gained traction. Today whole orchestras are replaced by one person with a few good tools.
If you are not convinced that software can exactly emulate a real orchestra, then I provide you, exhibit A - East West Symphonic Choir, and exhibit B - East West Symphonic Orchestra, courtesy of youtube personality Kachukeland.
So back to Aerodrums. I have seen a lot of early stage VR enabled instruments, effects and synthesizer projects in the pipeline that show real promise. But nothing as polished as this experience. While electronic drum kits have spared the delicate eardrums of housemates and neighbours, they are not without their own muted racket. But Aerodrums demonstrates a totally silent playing experience, with the exception of the feet. How many people could learn real instruments by playing virtual ones? Aerodrums continues to add weight to our premise that the music industry has the potential to be the biggest adoption driver for Virtual Reality by a large margin. Unfortunately, there is not much info on their Virtual Reality support on their website.