Today we continue our exploration of VR-DAW'swith Soundscape VR for Oculus Rift and Samsung Gear VR. What is different about the Soundscape VR experience is that all its sounds are generated within the standalone application. So, no connection to your favourite DAW just yet. It also requires you to have a Leap Motion controller which renders the hands into the scene.
So how will it rate against existing hardware like Akai APC40 or Push? Well, it's a trade off. Sacrificing the pure pleasure that comes with tweaking a knob, flicking a fader or punching a pad, for the convenience of a potentially unlimited number of 'virtual' hardware controllers and instruments.
A VR DAW is not like wearing your computer screen on your head. It's more like the Matrix for music studios.
With VR, you can always have access to an immersive equivalent of all of your toys plus more. Imagine stepping into the white room scene from the Matrix, where endless racks of weapons zoom in from the horizon. Now imagine, they are all instead, every synthesizer that has ever existed or any instrument at all for that matter. In don't know about you, but the thought of this actually turns me on!
But could this be bad news for hardware manufacturers? Is it possible that simulated hardware in VR might overtake real hardware sales? Bellow is the GearVR version. In the absence of a Leap Motion or other controller, this version uses head tracking to position the crosshairs over a pad. You touch the touchpad on the side of the GearVR input your step into the pattern.